Trainingssimulator für Richtschützen

Das Schiess-Trainingssystem (GTS) der RUAG unterstützt das individuelle Scharfschützen-Training und hilft die taktischen Fähigkeiten zu verbessern. Das Training findet in der Crewstation mit echten Kontrollsystemen und in einer komplett simulierten Umgebung statt. Die Trainingsbedingungen sind damit so wirklichkeitsnah wie möglich. Die Trainingsleistungen werden permanent überwacht – für eine lückenlose After Action Review. ...

Hauptvorteile des GTS:

  • Flexible Lösung für individuelles Richtschützentraining
  • Qualitativ hochstehende Nachbildungen, grosse virtuelle Gelände und Computer Generated Forces (CGF) bilden eine äusserst realistische Trainingsumgebung
  • Die Trainingsstrategie des Kunden ist im Systemdesign vollständig integriert
  • Unterstützt eine Reihe an Trainingszielen und Bewertungsregeln

Basistraining

  • Kennenlernen des Trainingssimulators
  • Kennenlernen der Umgebung (Steuerung, Armaturenbrett und Sicht)
  • Korrekte Handhabung und Bedienung des Waffensystems (z. B. Verfahren für das Ein- und Ausschalten der Waffe, Wissen über und Benutzung von Steuerung, Armaturenbrett, Sicht- und Schusssteuersystemen)

Fortgeschrittenes Training

  • Korrektes Verhalten bei spezifischen Waffensystemstörungen
  • Bedienung bei ungünstigen Umweltbedingungen
  • Suchen, Erkennen, Lokalisieren und Identifizieren von Zielen
  • Training des Verfahrens für den Entscheid der Zielbekämpfung:
  • Training der Durchführung der Zielbekämpfung:
  • Training der Methoden für die Durchführung der Zielbekämpfung: Standvisierschiessen und Präzisionsschiessen
  • Bekämpfung statischer und beweglicher Ziele aus einem statischen oder fahrenden Fahrzeug
  • Bekämpfung von Zielen mit manuellen Steuergriffen
  • Bekämpfung mehrerer Ziele, die verschiedene Munitionsarten erfordern
  • Reagieren auf Fehlschüsse: Beobachten des Einschlagspunkts im Verhältnis zum Ziel, anpassen und erneut schiessen
  • Trainieren von Abgleichmethoden
  • Beobachten des Ziels für die Schadensbeurteilung

SITTAL

SOTA Artillery and Mortars Fires Observation Simulator

SITTAL

SOTA Artillery and Mortars Fires Observation Simulator

SITTAL is a professional simulator for classroom shooting (indoor) dedicated to the training of small arms operators at the individual and collective levels. SITTAL is the shooting simulator widely used by French Forces for initial and refresher training.

 

SITTAL provides a solution to the need for more intense training by:

  • Improved realism (artificial intelligence, special effects, environment)
  • Fire precision and speed (double tap)
  • Multiple sensing of weapons status
  • Compatible with tetherless and tethered weapons
  • From 5,56 to 20mm calibres
  • Optical sights wired or wireless
  • Observation googles wired or wireless

The use of different weapons and the mastery of technique in complex situation requires shooters to assimilate precise movement patterns and individual as well as collective procedures which can only be acquired by manipulation and repetition.

SITTAL answers this need perfectly. It places shooters in realistic conditions while taking into account weapons’ ballistic characteristics, without limits on ammunition, and without deterioration of the weapons and no risk for the personnel.

SITTAL allows to conduct the following firing sequences:

  • Progressive
  • Alternating between execution and correction
  • Repetitive
  • Results-controlled (assessment)

SITTAL offers:

  • Highly realistic 3D worlds offering a wide variety of environments (semi-desert, desert, urban, or other)
  • Combat-relevant situations and scenarios, and total interactivity with the entities
  • from the scenario (behaviours are controlled by artificial intelligence)
  • Instructor role optimization (simultaneous and real time following of different
  • parameters of the shooting sequence, aid and evaluation of the shooters actions)

SITTAL is available:

  • As a stationary installation version with a 5 to 10 shooters capacity: the trainees move to the simulator facility
  • As a compact moving version with a 5 shooters capacity: it is the simulator that moves to the trainees without the need of a dedicated extensive infrastructure
More information about SITTAL

SOTA

SOTA (Artillery and Mortars Fires Observation Simulator)

SOTA Virtual Sim 2

SOTA (Artillery and Mortars Fires Observation Simulator)

Providing training and practice for forward observers. Acquiring, maintaining and improving procedures for the control and application of artillery fires by all-arms artillery observation crews and forward observers.

Installed in a room, the simulator immerses the trainees in a very realistic battlefield environment with:

  • 200 to 300 km² areas representing accurately modelled geo-typical or real terrains (customer's choice) and infinite visibility and weather conditions setup
  • Fires and destruction effects
  • The creation of a soundscape reproducing the battlefield sounds
  • The GUI adapted to the language of the user
  • Observation/telemetry and processing shots simulated means reproducing the observers operational equipment
  • A CGF (Computer Generated Forces) for tactical simulation and animation of the battlefield (artificial intelligence)

The simulator is composed of:

  • Crew stations (up to 6)
  • An instructor station
  • Collective display (video-projection) and sound reproduction (stereo) devices

Role Player Station

Multi-role support simulator

Role Player Station

Multi-role support simulator

The Role Player Station by RUAG MRO Switzerland is a multi-role simulator that supports and expands the capabilities of simulation systems.

 

It consists of a generic environment with immersive projection screen for 3D sights, a seat and touch-screen monitors for the scenario interaction and communication system. It is easily deployable and can be linked for combined tactical exercises into simulation systems using open interfaces (DIS/HLA) and uses the standards of the simulation industry. The same station can be configured in very short time to serve different roles. It relies on the flexibility of the RUAG Virtual Arena platform and therefore can simulate a large set of possible land and air assets in the scenarios. The Role Player Station can play the roles, as instance, of opponents, civilians or support forces. A main 2D/3D map with an intuitive touch-interface allows the realistic tactical control of associated simulated units (Computer Generated Forces).

More Information