Small Arms Trainers

RUAG’s Gunnery Training System (GTS) supports individual gunner training and helps improving tactical gunnery skills. Training takes place in the crew station using actual control systems and complete virtual simulation. Therefore a high level of training environment realism is achieved. Trainees’ performances are continuously monitored allowing a comprehensive after action review. ...

Main advantages of the GTS:

  • Flexible training solution for individual gunner training
  • High quality replicas, large virtual terrains and Computer Generated Forces (CGF) provide a very realistic training environment
  • The customer’s training strategy is fully integrated in the system design
  • Supports a large list of training goals and evaluation rules

Basic training

  • Familiarisation with the training simulator
  • Familiarisation with the environment (controls, instrument panels and sights)
  • Correct handling and operation of the weapon system (e.g. weapon start-up and shut-down procedures, knowledge and use of controls, instrument panels, sights and fire control system)

Advanced training

  • Respond correctly to specific weapon system malfunctions
  • Operate in adverse environmental conditions
  • Search, detect, locate and identify targets
  • Training of the engagement decision process:
  • Training of the target engagement execution:
  • Training of the target engagement execution methods: battle sight gunnery and precision gunnery
  • Engage static and moving targets from a static or moving vehicle
  • Engage targets using manual handles
  • Engage multiple targets which require different ammunition types
  • React on fire misses: observe the impact point relative to the target, adjust and fire again
  • Train adjustment methods
  • Observe the target for the damage assessment

SITTAL

SOTA Artillery and Mortars Fires Observation Simulator

SITTAL

SOTA Artillery and Mortars Fires Observation Simulator

SITTAL is a professional simulator for classroom shooting (indoor) dedicated to the training of small arms operators at the individual and collective levels. SITTAL is the shooting simulator widely used by French Forces for initial and refresher training.

 

SITTAL provides a solution to the need for more intense training by:

  • Improved realism (artificial intelligence, special effects, environment)
  • Fire precision and speed (double tap)
  • Multiple sensing of weapons status
  • Compatible with tetherless and tethered weapons
  • From 5,56 to 20mm calibres
  • Optical sights wired or wireless
  • Observation googles wired or wireless

The use of different weapons and the mastery of technique in complex situation requires shooters to assimilate precise movement patterns and individual as well as collective procedures which can only be acquired by manipulation and repetition.

SITTAL answers this need perfectly. It places shooters in realistic conditions while taking into account weapons’ ballistic characteristics, without limits on ammunition, and without deterioration of the weapons and no risk for the personnel.

SITTAL allows to conduct the following firing sequences:

  • Progressive
  • Alternating between execution and correction
  • Repetitive
  • Results-controlled (assessment)

SITTAL offers:

  • Highly realistic 3D worlds offering a wide variety of environments (semi-desert, desert, urban, or other)
  • Combat-relevant situations and scenarios, and total interactivity with the entities
  • from the scenario (behaviours are controlled by artificial intelligence)
  • Instructor role optimization (simultaneous and real time following of different
  • parameters of the shooting sequence, aid and evaluation of the shooters actions)

SITTAL is available:

  • As a stationary installation version with a 5 to 10 shooters capacity: the trainees move to the simulator facility
  • As a compact moving version with a 5 shooters capacity: it is the simulator that moves to the trainees without the need of a dedicated extensive infrastructure
More information about SITTAL

SOTA

SOTA (Artillery and Mortars Fires Observation Simulator)

SOTA Virtual Sim 2

SOTA (Artillery and Mortars Fires Observation Simulator)

Providing training and practice for forward observers. Acquiring, maintaining and improving procedures for the control and application of artillery fires by all-arms artillery observation crews and forward observers.

Installed in a room, the simulator immerses the trainees in a very realistic battlefield environment with:

  • 200 to 300 km² areas representing accurately modelled geo-typical or real terrains (customer's choice) and infinite visibility and weather conditions setup
  • Fires and destruction effects
  • The creation of a soundscape reproducing the battlefield sounds
  • The GUI adapted to the language of the user
  • Observation/telemetry and processing shots simulated means reproducing the observers operational equipment
  • A CGF (Computer Generated Forces) for tactical simulation and animation of the battlefield (artificial intelligence)

The simulator is composed of:

  • Crew stations (up to 6)
  • An instructor station
  • Collective display (video-projection) and sound reproduction (stereo) devices

Role Player Station

Multi-role support simulator

Role Player Station

Multi-role support simulator

The Role Player Station by RUAG MRO Switzerland is a multi-role simulator that supports and expands the capabilities of simulation systems.

 

It consists of a generic environment with immersive projection screen for 3D sights, a seat and touch-screen monitors for the scenario interaction and communication system. It is easily deployable and can be linked for combined tactical exercises into simulation systems using open interfaces (DIS/HLA) and uses the standards of the simulation industry. The same station can be configured in very short time to serve different roles. It relies on the flexibility of the RUAG Virtual Arena platform and therefore can simulate a large set of possible land and air assets in the scenarios. The Role Player Station can play the roles, as instance, of opponents, civilians or support forces. A main 2D/3D map with an intuitive touch-interface allows the realistic tactical control of associated simulated units (Computer Generated Forces).

More Information